Up to three oscillators can be used
for each voice, where every oscillator is generating
sine, triangle, sawtooth, pulse (OSC2&3 square) or
noise waveforms. Linear frequency modulation, ring
modulation and hard synchronization are available
between OSC1&2. You may replace the traditional
waveforms with 16 bit mono samples, and use them as
the source of ring and frequency modulation. A
multimode filtering architecture is responsible for
eliminating/exciting specified frequencies of the
generated signal by supporting 2 pole lowpass,
bandpass, highpass, 4 pole lowpass and formant
filter modes. Three ADSR envelope generators (each
one individual for the amplifier, filter and a user
defined EG for general purpose), one LFO, vibrato
and portamento are the modulation sections.
All this is controlled by the
built-in 32 tracks step-time sequencer. The composer
can easily track any actions/events (such as filter
sweeping, retriggering, mixer programming,
instrument selecting) step by step. This built-in
sequencer is synchronizable to external MIDI clock.
The effects processors provides
programmable effect types such as delay (mono,
stereo, spatial, Ping-Pong), chorus (single, dual
voice, mono, stereo), phaser (mono, spatial),
flanger (mono, stereo), and reverb (room, hall,
plate). Up to three different effects can be used
simultaneously, two of them are linked serially and
form a separate effects processor.
Just like on a real mixing console,
you have eight channels which you can group any
number of instruments to, controlling the pan,
volume as well as individual sends to the effect
blocks. The final material can be downmixed and
rendered or captured into a stereo wave file, then
burned directly to a CD.
Please note that the development of
DreamStation 1.0 has been terminated 8 years ago,
therefore it may lack of features (such as plugin
support) you would expect from a workstation today.
If you need a more up to date host please try
DreamStation is free.