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Native Instruments Absynth 4
(Audiomidi, January 2007)
A Little Review…
I am reviewing
version 4 of Absynth; to get the deep panorama of the
program’s nuts and bolts, I recommend reading Richard
Zvonar’s excellent and comprehensive review of
Abysnth 3.
For those who
would like a quick once-over, read on: Absynth is
described by Native Instruments as a “semi-modular”
(that term that gets my programming juices flowing!)
synth. There are 3 channels which have 3 modules each:
an oscillator module (always first in line in the Patch
Window), then 2 modules, each of which can be configured
as filter, mod (ringmod or frequency shifter) or
waveshaper (the input signal is given the character of
one of a variety of waveforms; the resultant sound can
get real abrasive). The 3 channels are then routed
through 2 master modules (choice of filter, mod or
waveshaper) and an effects module, which offers the
choice of pipe, multicomb, multitap, echoes, or
resonators. There are 14 filter types, an envelope page
(a lot of programming and modulation possibilities – not
your father’s EG), an intense and very programmable LF0
page (with 3 LFOs), a wave drawing page, macro
controller editing, and a well-designed browser page.
The envelopes, which in many ways are Absynth’s most
unique feature, can have multiple breakpoints added, and
can be used to create motion sounds.
As I started playing with Absynth 4, I was immediately
reminded (on the hardware synth end of things) of the
sound of Waldorf Microwave and Q synthesizers, as well
as Kurzweil’s VAST series, with some Kawai K5000 thrown
in: lots of airy, fat, grainy, smooth, metallic AND
sweet sounds. A lot of opposites in the description
here, to be sure, but that’s the magic of Absynth 4.

Figure 1.
Stand-alone version Browser Window
So, What’s
New?
…since Version 3?
Well, the first noticeable thing is the updated,
more-streamlined GUI. First up: there is now a KORE-ready
Sound Browser (1200 sounds come with the program). A
“File Tree View” browser is on the left hand side or the
screen, complete with the old Absynth 3 presets,
brand-new version 4 presets, a folder for your own
sounds, and a favorites folder. The patch list has the
date of the last modification, a rating system, a color
selection (a small rectangular button that defaults to
white; you can pick from a selection of 10 colors to
categorize them visually), and the patch author. Sounds
created in Absynth are referred to as KoreSounds (.ksd),
as they can be loaded by NI’s KORE application. This new
organizing of Native Instrument’s patch names in their
soft synth products is really a brilliant idea, and if
you decide to use the optional KORE hardware controller
live or in the studio, the hands-on aspect of the knobs
will help to speed up the sound selection process, not
to mention navigating around other KoreSound libraries
that may be on your computer.
At the top of the
screen is the Navigation Bar, which contains the Window
Selection Area: here you pick which of Absynth’s eight
windows to call up: browser, perform, patch, effect,
attributes, wave, envelope, and LFO. Next to this is a
CPU meter, input and output meters, and a panic button.
The standalone version has a record button that calls up
a sequencer capable of recording up to 10 minutes of
music. Different tracks can be overdubbed, but there is
no way to edit them individually. The more overdubs, the
quieter the original tracks become. The result can be
saved as an AIFF file. If you don’t go overboard on the
number of tracks, this could be a quick way to create
your own loop library.
At the bottom of
the screen is a keyboard, pitch wheel, hold button, and
sustain pedal button. The sustain pedal button, like its
hardware counterpart, will sustain all pitches as they
are clicked on the keyboard while the hold button is
selected. Handy when editing sounds without having an
actual MIDI keyboard around.
The browser works
like this: click the “sounds” button, and then 5 columns
of “attributes” appear. The first column, “Instrument”,
gives you a broad list of instrument types: piano/keys,
organ, synth, soundscapes, etc. Pick one of these, then
on to “source”, which will give more of a description of
the instrument type: acoustic, electric, physical model,
big, processed, etc. Then there is “timbre”, or tone:
high, low, distorted, soft, muted, etc. After that,
“articulation”, or how the sound moves from attack to
finish (if there is indeed an end to some of the
evolving soundscapes…). Finally, “genre”, a choice of
musical styles: film music, house, industrial, jazz,
etc. This browser would work great in any synth program,
but in a program like Absynth, where the patches have
names like “Aleatoric”, “Corallix” and “Devine Working
Rework”(and strange, ambient tones to match), narrowing
down on the different characteristics can be a time
saver in a studio recording, stage or other
deadline-oriented situation.
Another new
feature: Wave Morphing. In an oscillator module, select
a Morph Wave (as opposed to a simple wave) in the
waveform selection menu, then click on “new” (as in
create a new wave), which will then create a new morph
wave based on the characteristics of the original
selection (which have descriptions like vocal,
formantique, LFO stepper, abrasive formants, etc). When
that transpires, you are whisked to the “Wave” page,
with a diagram of the 2-morph waves and the ensuing
composite wave showing. There you can toggle between
varying amounts of each wave to create your hybrid “Frankenwave.”
There are anchor points (shown in Fig. 2 as “A and B”),
which are akin visually to markers in your DAW, and are
used to change the curve of the resultant morphed waves.
There is a Spectrum window that allows altering the
amplitude and phase of the harmonics of the wave, and a
transform menu with nifty editing tools like reverse,
filter, fractalize, FM, etc. The transform menu also
allows you to save your edits as a template, load
templates, and import audio files. The Wave Morph can be
controlled by Macro Controls, which we will look at
later.

Fig. 2 Wave
Morph.
Another new
feature is the “Sync Granular Mode,” found in the
waveform menu of the oscillator module. The difference
between the “standard” Granular Mode and the Sync
Granular Mode is thus: the Granular Mode works with
samples from your hard drive, whereas the Sync Granular
Mode imports waves from the waveform library. The
waveform is divided in to grains, creating a “grain
cloud,” then reconstituted. There is a balance control
(how much of the original waveform we hear, versus the
grains), density (how the grains overlap), scatter (just
like a buckshot pattern…) It has an almost a noise-like
quality, good for creating blowing sounds, a little
chiff on the edge of a reed sound, that type of thing.
There is a sample
library of over 400 samples to draw on for the sample
and granular modes. These include various drum samples,
voices, guitars, soundscapes, a broad variety for your
sound sculpting pleasure. I loaded a couple into the
arrange window of Logic Pro. These are sampled as one
shot, so not useful for traditional orchestral type
playing (in the case of woodwinds and other “tonal”
instruments), as they are not multi-samples mapped
across the keyboard. The sound effects and percussion
hits are quite good. Where the samples really shine in
Absynth: being exploded into grains or other such
mayhem. There is a bank with multisample waves that can
be used when programming envelopes that are designed to
play further into the sample, etc.
In the effects
section, the Resonators now have distortion. The
Resonator effect is actually 3, wherein you create
different hall reverb and delay settings. The three
types of what NI calls resonating bodies are: natural,
resonant and synthetic. The new distortion parameter is
more of the digital kind, similar to the type found in a
synth like the Access Virus or Novation Xio. This does
not have the all out crunch and destruction of a guitar
amp or of some of the sound-mangling processors on the
market, but it can get pretty gnarly, and comes in handy
when yer feelin’ some rudeness coming on.
The Audio Mod
feature is a powerful new goodie in the Perform Window.
As defined by NI’s online tutorial (an excellent
resource to get you up and running, by the way): Audio
Mod “…has four envelope followers that derive a control
signal from an audio signal’s amplitude envelope.” The
modulation sources are any of the oscillators or modules
from the Patch Window (that is filter, mod, waveshaper);
the destination can be multiple parameters. The
parameter list is huge, and includes the functions in
the modules from the Patch Window, plus the 3 LFOs’ wave
morph, depth, rate, and SH (sample and hold) rate. Audio
Mod is a place you can park yourself for hours…or more.
You can run external audio into an oscillator, and
proceed to whack it out in the Audio Mod page. Lots of
tonal madness can be had; it’s easy to start with one
objective, and go…somewhere else. I loaded an acoustic
drum loop sample into an oscillator, made that
oscillator the modulation source in the Audio Mod, and
by the time I was finished, there was no remnant of a
drum sound to be found, at least, not an
acoustic-sounding one. Audio Mod also has a Trigger
Module: run external audio into Absynth, and you can set
it to trigger a MIDI note. Any of the modules from the
Patch Window can be set as the Trigger Module.
Control
Freak
Macro Controls is
a welcome new addition to Absynth. There are 16 of
these, and they are set to work with the KORE hardware
controller. They can be remapped to any controller
keyboard. I say 16, in that they may be configured as 16
sliders, or pairs of controllers forming up to 8 X/Y
pads. One of the features that drew me to my Korg Z1
keyboard back in 1998 (it was released in ’97) was the
X/Y pad, and that has remained one of my favorite
controllers to this day. Being able to manipulate
harmonic frequency of a filter module, with, say, the
echo feedback from the effect module with the X/Y pad is
really cool, especially if you map the 2 axis to
controllers 16 and 17 and use an actual hardware X/Y
pad. Love my Z1! Easy to get lost in control heaven; I
also used knobs on a Supernova to do the same thing. You
can’t beat having an X/Y pad for working the software
equivalent, but adjacent knobs on a control keyboard
will work just fine. I mapped sliders and knobs on the
Supernova to the Macro Control sliders, and they
responded quickly and smoothly.
Both Audio Mod and
Macro Controls will be of great use to film composers
and ambient music lovers. The only problem for the
composers is watching the clock because of the deadline,
and you can get lost playing here…A lot of TV and film
stuff has esoteric, ambient sounds pulsating in the
score. Absynth 4 can deliver the goods here, and with
the controller programming and the Audio Mod function,
you can veer off the path easily (especially when
mapping controllers to your hardware) to find something
different and mysterious. Having alternate libraries is
good for having choices, but the control over the sound
in Absynth can take you far away from the original
preset’s sound, and perhaps into the exotica needed for
your track, without looking in those libraries. Twist
those knobs!

And the
envelope, Master
There is now a
Master Envelope now for shaping the overall sound. When
mapped to a controller keyboard’s knobs or sliders, you
can adjust the attack, decay, sustain and release
characteristics of the overall sound quickly in
performance, rather than navigating the Envelope Window
for each oscillator amplitude and filter envelope, etc.
Speaking of the Envelope Window, multiple breakpoints
(up to 68) can be added to any envelope. The Master ADSR
knobs can be mapped to breakpoints for easy control. The
Envelope Window is in many ways the heart of Absynth; a
detailed explanation can be found in the
Absynth 3 review.

Fig. 4 Expand to
Rhythm
A new feature,
Expand to Rhythm, has been added in the transform menu
in the Envelope Window. First you should click on
“grid”; its resolution can be 8th, 16th, or 32nd notes.
When “Expand to Rhythm” is selected in the transform
menu, a submenu pops up offering the choice of waveform,
the number of beats, BPM, BPM duration control, and
pattern (numbered squares are setup – select or
deselect, kind of like an “old school” step sequencer).
“Generate AR
Pulse” is a similar function. Attack and release points
are generated in the envelope, with control over the
number of beats, BPM, duration, attack, amplitude, and
slope between breakpoints. Like its name suggests,
pulsing rhythms are the result, similar to turning on
the repeat switch in the mode section on the panel of a
Sequential Pro One. More complexity in Absynth, of
course; you can begin with a simple repeating pattern,
start moving breakpoints, change the slope between
breakpoints, etc.
Installation, etc.
Installation of
Absynth 4 was quick; at the end of the process the NI
Service Center was launched for registration purposes.
This takes you into NI’s site, assigns you a user name
and password, and keeps you up-to-date on your
registrations (of Absynth and any other NI programs you
might own) and update downloads. This is a welcome
alternative to using a dongle. In any case, the
registration was fast, and I was off and tweaking. The
computer I used was an Apple G4 dual 1.25GHz CPU with
2GB ram. The DAWs were Apple Logic Pro with a MOTU
828mkII, and Pro Tools M-Powered with an M-Audio
Firewire 410. While this machine was smoking hot when I
got it in 2003, 2007 is a different story. The Mac
started to balk after 5 instances of Absynth 4 on Logic
Pro version 7.1.1. Before using Pro Tools M-Powered, I
downloaded the new version 7.3; it is supposed to have
improved handling of audio instruments, among many other
features. As I started recording with Absynth 4,
glitches started happening in instance 5. Not bad for an
“old” machine…generally speaking, I find Logic Pro less
of a CPU hog than PT Le. In any case, mixing down to
audio, or using track freeze in Logic Pro enabled me to
use more instances of Absynth and keep composing.
The manual is
pretty good; it could stand to be more detailed, but
what is there is lucid and seems to cover everything.
The online tutorial is very basic, but well worth a
look. I had no issues with Absynth to contact NI about,
but in the past they have been very quick to respond on
the email front (no later than the next day).
Tweaker's
Delight
In C.S. Lewis’s
novel, “The Chronicles of Narnia: The Lion, the Witch
and the Wardrobe,” young Edmund encounters the White
Witch in the icy, wintry world of Narnia, and asks her
for the candy Turkish Delight. I’ve read comments online
about Absynth having an icy sound…and it does, and does
it well. But in addition to stark, icy tones, you also
get full, rich, warm, mysterious soundscapes….etc.,
etc., etc. There is a robust amount of parameters to go
crazy with, and hours of deep programming to be had. As
a working composer, I find that Absynth is a must-have
tool with a very unique character, useful for many
applications from the subtle to the outrageous. Download
the demo from Native Instruments site: after tasting
this goodie, you won’t want Turkish Delight from a
mythical kingdom, but instead, Tweakers Delight here in
the real world. Absynth 4 will fill that need, and fill
it abundantly.
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