
Changes:
- Reduced CPU impact by ~90%. Thus, with no
loss in capability, applying WallsOfSound to
audio streams now draws significantly fewer
cycles from user CPUs.
The idea with the
WallsOfSound plug-in is to emulate, in a
way most general as possible, the reverberant
effects of sound traveling from sources to receivers
in a three-dimensional space - bounded, fully or
partially, by walls of specified sonic reflectivity
coefficients. Rather than control reverb and echo
with the conventional knob or slider-driven,
single-dimensional delay parameters and the like,
reverberant effects would be created by actually
creating a virtual room and laying out sources and
receivers in the three dimensions - a more intuitive
approach.
WallsOfSound is free.
Visit:
Fractone