
It generates a grains’ flow in which
the way each grain follows the other depends on
probabilistic parameters such as grain density
(attack/sec), overlapping, synchronism and fade of
each grain.
The spectrum generated by the
synthesis could be harmonic, expanded or contracted
according to the value of frequency exponent
parameter; the result will be a sound texture that
can change from noisy fragmented sounds, to metallic
and tuneless sounds such as bells, finally to
harmonic sounds similar to strings or choirs.
Texture is available both as VST or
Audio Unit instrument, and each interface’s
parameter is automated and can be controlled by the
host; some factory presets are implemented in a
combo box on the upper-left side of the interface,
but user can save his own sound inside the host if
needed.
An advanced and a basic interface
are provided for expert users or casual ones; we’re
going to see the details in the following chapters.
Texture is available as a freeware instrument plugin
for Windows and Mac (VST/AU).
Visit:
Texture
Granular Synth